johnadobbie
Santa Monica, United States
last logged in: 10/05/2008
Over 7 years professional experience in the games industry developing AAA titles for the Gamecube, PS2, Xbox, Xbox360, PS3 and Wii. Skill set includes leadership, conceptualization, pipeline development, prototyping, design, and top quality art asset creation. Background in classical animation provides a working knowledge of motion, anatomy, storyboarding, colour theory and traditional film making.
I'm available to work on non-videogame related art projects and enjoy collaborating with other artist and clients on whatever needs they might have.
I recently just finished creating backgrounds environment shots for the short film "Shadownet" and I'm ready to take on another project.
If you think I can help you with your project, I look forward to hearing from you.
Currently Working On:
God of War III (Sony Computer Entertainment America - TBD)
Previous Titles Worked On:
Tony Hawk\'s Proving Ground (Neversoft/Activision - 2007)
Tony Hawk\'s Project 8 (Neversoft/Activision - 2006)
Gun (Neversoft/Activision - 2005)
Tony Hawk\'s American Wasteland (Neversoft/Activision - 2005)
Too Human (Silicon Knights/Microsoft - TBD)
Metal Gear Solid: Twin Snakes (Silicon Knights/Konami - 2004)
Eternal Darkness (Silicon Knights/Nintendo - 2002)

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