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Metal Gear Solid: Twin Snakes - environment art - shot 2

User: johnadobbie

Client: Silicon Knights (Konami)

Description:

Shot taken from SW corner of the main lab section. Modeled, textured and lit entire area with exception of the computers and card panels. Designed the look of the new electro-floor that Snake must disable to proceed. Since this area consisted of 7 offices, lobby, power room, main lab area, electric floor hall as well as numerous props I think it shows what I can do with really limited resources. This entire area is just over 9000 polys and this image shows only about a fifth of it.

Metal Gear Solid: Twin Snakes - environment art - shot 2
 

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